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Field Hospital

In this project I tried to create a interior scene from a field surgery theatre, with an impression of a horror or action theme to it. Rendered in Unreal Engine 4 and made with 3ds Max, Substance Painter and Designer, and a bit of Zbrush for the fabrics, all in around 30k Tris on three 2048 texture sheets in total. It was really good practice for environment creation and engine work, and I certainly learned a lot about materials and lighting. Still lots of polishing and maybe a bit more populating to do. Ideally I'd like to add some bullet holes or rips on the tent and some wires to go around the lights and the structure frame. I will take a pause with this for now and move on to the next project! Please feel free to leave any and all feedback or opinions you may have! Thank you.