This is a post-process material for Unreal Engine 4, that transition the scene from a normal lighting scenario and textures, to a uniformly lit and applied matrix-like grid. The width of the grid, colour, and emissiveness of the grid, as well as the speed and softness of transition are all customisable. The environment shown is also mostly mine. It is a redress and update of an earlier, less detailed recreation of the real life Anise Gallery in London, UK. I was tasked with updating and improving the scene for the Gallery space, and create the material for an eventual VR demo. Both the scene and the material shown are VR ready.
Grid Shader - Unreal Engine 4