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Grand Voyage - The Island of Madeira

A showcase of some modelling work I did for the game Grand Voyage. I created a system for quickly and efficiently populating a 3D recreation of Funchal, Madeira, with LODs and background buildings. All other work besides the background buildings was done by the rest of the Grand Voyage art team. This level is showcased in Unreal Engine 5 and the models were made using 3Ds Max, Substance, Photoshop, and photographic reference material. I made the models so that they react to the game's day/night cycle.

Teaser trailer showcasing the level in which the background building models I created were used.

In-game video footage captured by Matt Hughes

Gif showing the asset population tool in use.

Gif showing the asset population tool in use.

In-game screenshot.

In-game screenshot.

Moodboard and references for the models.

Moodboard and references for the models.

In-game screenshot.

In-game screenshot.